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Unlike Eldar, your smite battery is not something people want to come near to try to shut down because the damage output in assault can be devastating. The Brother Captain doubles the range of smite of all units within 6", which allows you to quite easily jam multiple units behind line of sight blocking terrain and make maximum use of the 24" smiting coming from your ball of characters all grouping together. However, there is a single model that is compulsory in every single Grey Knight list, in my opinion, and that model is the Brother Captain. You may think because it's limited to 12" range that this isn't viable. Almost every single unit having access to this spell is honestly your best and most consistent form of damage. The Main Strength of The Grey Knights - The core strength of Grey Knights is smite spam. They can't always protect themselves from a gating land raider jumping into the backfield and laying down some lascannon shots into critical characters. For the most part, characters start to be left vulnerable. Another use for the land raider that I love is holding them back until late game once screens start to run thin and gating them into their backfield. With the combination of sanctuary and astral aim, these hulking metal boxes can cause a lot of headaches for your opponent to try and shift. If you think about the current metagame, a lot of current lists struggle to deal with toughness 8 from range. Land Raiders - Something that most people will absolutely raise their eyebrows at is the old, faithful land raider. With the ability to gate vehicles, you can easily get these units into really annoying spaces. Venerable Dreadnaughts - This may seem like a weird one, but dreadnaughts are actually quite small and easily fit into the bottom floor of ruins while still using their firepower with Astral Aim. Most sources of indirect firepower actually cannot effectively deal with 9 wounds of t4, 1+ armor saves ( assuming you're in cover) Multiple Units of 3 Paladins - Hiding these units out of line of sight is quite difficult for your opponent to handle. Here are some units to consider (this is assuming you are playing with a fair amount of line of sight blocking terrain): There are a lot of ways to include "the appropriate screens" to your army, while having access to the entirety of the imperium, but let's assume we're looking at mono Grey Knights. So, the key to writing a strong Grey Knights list is finding the appropriate screens for your strong characters. The army needs to operate in an extremely defensive style, abusing the strength of their characters, which is where I believe their power lies. You pay too much of a premium on your units, which honestly neither have the inbuilt survivability nor the actual damage output that they should for their points cost. So, just how do Grey Knights operate then?ĭespite what people may think, the obvious aggressive deepstrike style list geared towards getting maximum use out of your storm bolters isn't competitive. Grey Knights don't fit into either of those categories, which is why it may seem like an impossible task to take them to the top-level at an event. For the most part, 40k at the moment is built around explosive damage or overwhelming board control. It creates an alternative way to play the game that most opponents are not overly familiar with in the current metagame. Grey Knights have some unique rules and game-play interactions that are not shared by other factions. However, there still is a bit of hidden strength here. But some are easier to conquer.Hey, guys! Erik here, and today I'm bringing you the ins and outs about Grey Knights! In this article, I will discuss the strengths and weaknesses of the Grey Knights and touch on what to expect from Psychic Awakening.Īs you all know, Grey Knights pre-psychic awakening are in a pretty unfortunate position.
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I’d say that playing with the Liu Bei faction shows you how to look at the map in a different way, as not all enemy territories are actually enemy territories. You can also plan very interesting expansion plans, taking into account the fact that all Han territories are easy to be claimed. There’s no need for you to fight at the start of the game if you use his diplomatic abilities in your favor.
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But attacks and conquers with his armies are as rewarding as they come.īesides, he gets to claim Han territories very easily. Liu Bei favors a well-thought, smart militaristic playstyle that will have you thinking stuff through over and over again.
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Plus he has very strong bonds with his fellow warlords. And you’ll need to use his starting army to conquer a province quickly.īut once you manage to settle down with him and cement yourself in a position of power, it’s all going to be smooth sailing from there.